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  1. Ally

    HUD Angelo HUD

    Nome Script: Angelo HUD Versione: burandon Autore/i: 2.5 Informazioni: Semplice script che può essere personalizzato in vari modi (vedere le istruzioni all'interno dello script stesso) :3 Screenshots: Istruzioni: Inserite lo script sotto Material. Istruzioni all'interno dello script. Script: #============================================================================== # ■ Angelo HUD v2.5 #------------------------------------------------------------------------------ #  Created by Brandon *** 8(13) customization options *** Plug N' Play! #============================================================================== #==================================================# # ▼ UPDATE LOG # #--------#--------------------------------#--------# # v1 ● first release. # # v1.2 ● not released, # # ● add HUDVISIBLESWITCH # # ● add HP, MPSWITCH # # v1.5 ● not released, # # ● add FONT NAME & SIZE # # v1.8 ● not released, # # ● add WEAPONSWITCH # # v1.9 ● not released # # ● *BUG* Lag # # ● *BUG* Texts disappea- # # rence. # # v2 ● second release # # ● fixed v1.9 *BUGS* # # ● add R, G, B _BLA & # # _BDA # # ● *BUG* Transfer Player # # crash. # # v2.1 ● third release # # ● fixed v2 *BUG* # # ● changed update method # # ● changed Scene_Map # # update and dispose # # methods. # # ● *BUG* Lag # # v2.2 ● fourth release # # ● fixed v2.1 *BUG* # # ● now HUD will only re- # # fresh when the stats # # change. # # ● improved performance # #--------#--------------------------------#--------# # v2.5 ● current release # # ● improved stability # # ● added a option to link with other Angelo# # scripts # # ● -------------------------------- # # ● added gold count if Angelo Menu is pre- # # sent. # #==================================================# # ▼ THANKS TO: # # ● King of Sadism # # ● YF # # ● Valiant # # ● Amy Pond # # ● Jet # #==================================================# #------------------------------------------------------------------------------ # ▼ Customization Options #----------------------------#------------------------------------------------- # ● HUD_VISIBLE_SWITCH # #- - - - - - - - - - - - - # # Define the switch that you want to use to turn the HUD 'ON' or 'OFF', by de- # fault it's 1. When the switch is turned 'ON' the HUD will be turned 'ON' too, # and when the switch is turned 'OFF' the HUD is turned 'OFF' too. #------------------------------#----------------------------------------------- # ● FONT_NAME & FONT_SIZE # #- - - - - - - - - - - - - - # # In FONTNAME you define the font that you want to use with the HUD information. # In FONTSIZE you define the size of the font you've decided in FONTNAME. #-------------------#---------------------------------------------------------- # ● HP_SWITCH # #- - - - - - - - -# # Define the switch that you want to use to turn the HP Display 'ON' or 'OFF', # by default it's 2. When the switch is turned 'ON' the HP Display will be # turned 'ON' too, and when the switch is turned 'OFF' the HP Display is turned # 'OFF' too. #-------------------#---------------------------------------------------------- # ● MP_SWITCH # #- - - - - - - - -# # Define the switch that you want to use to turn the MP Display 'ON' or 'OFF', # by default it's 3. When the switch is turned 'ON' the MP Display will be # turned 'ON' too, and when the switch is turned 'OFF' the MP Display is turned # 'OFF' too. #------------------------------#----------------------------------------------- # ● WEAPON_AND_NAME_SWITCH # #- - - - - - - - - - - - - - # # Define the switch that you want to use to turn the Currently Equipped Weapon # Display and Actor Name 'ON' or 'OFF', by default it's 4. When the switch is # turned 'ON' this option will be turned 'ON' too, and when the switch is # turned 'OFF' this option is turned 'OFF' too. #---------------------#-------------------------------------------------------- # ● R, G, B _BLA # #- - - - - - - - - -# # Define the amount of each color(Red, Green, Blue) presented in the lighter a- # rea of the Back of the HUD. By default it's black which means that R, G and B # are setted to '0'. #---------------------#-------------------------------------------------------- # ● R, G, B _BDA # #- - - - - - - - - -# # Define the amount of each color(Red, Green, Blue) presented in the darker a- # rea of the Back of the HUD. By default it's black which means that R, G and B # are setted to '0'. #------------------------------------------------------------------------------ # ▼ Post Scriptum #------------------------------------------------------------------------------ # ● "I want to turn all the HUD or only some part of her at the same time with # the same switch, it's possible?" #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Yes, just set the parts you wanted in the same # switch as the HUDVISIBLESWITCH. #------------------------------------------------------------------------------ # ● "Which values you recommend to use in FONTSIZE?" #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Use between 8 and 18, or the text will be too # small or too bigger. But some times it depends # on your FONTNAME. #------------------------------------------------------------------------------ # ● "Which values you recommend to use in R, G, B _BLA and _BDA?" #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # You MUST use ONLY values between 0 and 255. #------------------------------------------------------------------------------ module ANGELO HUD_VISIBLE_SWITCH = 1 FONT_NAME = "Times New Roman" FONT_SIZE = 16 HP_SWITCH = 2 MP_SWITCH = 3 WEAPON_AND_NAME_SWITCH = 4 #=======IMPORTANT=======IMPORTANT=======IMPORTANT=======IMPORTANT=======IMPORTANT # * * * IF YOU ARE USING OTHER ANGELO SCRIPTS, ENABLE THIS * * * #=======IMPORTANT=======IMPORTANT=======IMPORTANT=======IMPORTANT=======IMPORTANT ENABLE_ANGELO_LINK = false R_BLA = 0 G_BLA = 0 B_BLA = 0 R_BDA = 0 G_BDA = 0 B_BDA = 0 end #------------------------------------------------------------------------------ # !!!!DO NOT EDIT FROM HERE UNLESS YOU KNOW WHAT YOU'RE DOING!!!! #------------------------------------------------------------------------------ include ANGELO class AngeloHUD < Window_Base def initialize super(-16, -16, Graphics.width + standard_padding * 2, Graphics.height + standard_padding * 2) self.opacity = 0 $AngeloHUD = true refresh end def refresh self.contents.clear self.contents.font = Font.new(FONT_NAME, FONT_SIZE) actor = $game_party.members[0] @hp = actor.hp @mp = actor.mp @mhp = actor.mhp @mmp = actor.mmp index = 0 colorback = Color.new(R_BLA, G_BLA, B_BLA, 150) colorback2 = Color.new(R_BDA, G_BDA, B_BDA, 190) if $game_switches[HUD_VISIBLE_SWITCH] == true unless $game_switches[HP_SWITCH] == false self.contents.fill_rect(3, 364, 238, 16, colorback) self.contents.fill_rect(3, 368, 238, 8, colorback2) draw_gauge(19, 353, 200, actor.hp_rate, hp_gauge_color1, hp_gauge_color2) draw_text(40, 354, 100, 32, Vocab::hp_a) draw_current_and_max_values(90, 358, 116, actor.hp, actor.mhp, hp_color(actor), normal_color) end unless $game_switches[MP_SWITCH] == false self.contents.fill_rect(3, 395, 238, 16, colorback) self.contents.fill_rect(3, 399, 238, 8, colorback2) draw_gauge(19, 384, 200, actor.mp_rate, mp_gauge_color1, mp_gauge_color2) draw_text(40, 385, 100, 32, Vocab::mp_a) draw_current_and_max_values(90, 389, 116, actor.mp, actor.mmp, mp_color(actor), normal_color) end unless $game_switches[WEAPON_AND_NAME_SWITCH] == false self.contents.fill_rect(-64 + 85, 376, 125, 19, colorback) self.contents.fill_rect(-64 + 90, 376, 115, 19, colorback2) draw_actor_name(actor, -40 + 92, 373, 100) return unless actor.equips[index] draw_icon(actor.equips[index].icon_index, -64 + 92, 372, true)#(actor.equips[index], -64 + 92, 376, true) end end def hud_changed return true if @hp != $game_party.members[0].hp return true if @mp != $game_party.members[0].mp return true if $game_switches[HP_SWITCH] != "OFF" return true if $game_switches[MP_SWITCH] != "OFF" return true if $game_switches[WEAPON_AND_NAME_SWITCH] != "OFF" return true if $game_switches[HUD_VISIBLE_SWITCH] != "OFF" return false end end def update super refresh if hud_changed end end class Scene_Map alias hud_main create_all_windows def create_all_windows create_hud_window hud_main end def create_hud_window @hud = AngeloHUD.new if ENABLE_ANGELO_LINK && $Menu_Angelo == true @gold = Window_Gold.new @gold.opacity = 0 @gold.x = 544 - @gold.contents.width - 10 @gold.y = 375 end end end
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