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  1. Nome Script: Auto Battle when Idle Versione: 1.2 Autore/i: mitchi.exe Informazioni: Il titolo dice tutto ù_ù Se non si ha tempo di stare dietro a una battaglia, la si può impostare ocme automatica =) Screenshot: Istruzioni: Inserite lo script sotto Material. Istruzioni all'interno dello script. Script: #===========================================================================01= # MITCHI Auto Battle when Idle [VXA] #------------------------------------------------------------------------------ # Script version: 1.2 # By: //mitchi.exe # Converted on: Dec. 8, 2011 # (This is my first completed VX and VXA script!) #------------------------------------------------------------------------------ # Description: # This script will make all actors in the party to auto attack when the player # is not doing anything (idling) during a party or actor command selection # after the specified amount of frames or by pressing a certain button. This # is very useful when you suddenly have to do something else IRL and you don't # want to waste game play time! This is also beneficial when you're sleepy # or lazy... or somethin'... #------------------------------------------------------------------------------ # Features: # ~The party attacks automatically if player is idle or by a key press # ~Can set a specific amount of frames before the auto battle starts # ~Can be disabled by a switch #------------------------------------------------------------------------------ # Instructions: # Change the value of MAB_IDLE_FRAMES below to the amount you want: # MAB_IDLE_FRAMES = n # Party will automatically attack after 'n' frames. (usu. 60 frames = 1 sec.) MAB_IDLE_FRAMES = 300 # Change the value of DISABLE_IDLE_SWITCH below to a switch you want: # DISABLE_IDLE_SWITCH = n # If the switch 'n' is turned ON, the script's features WILL NOT WORK. DISABLE_IDLE_SWITCH = 85 # You can also enter auto mode by pressing a button. # IDLE_AUTO_KEY = button # where 'button' can be (:A,:X,:Y,:Z,:L,:R) IDLE_AUTO_KEY = :L #------------------------------------------------------------------------------ # Compatibility: # -Only supports UP, DOWN, OKAY(C), and CANCEL( keys for idling # -This will not work on battle systems that alters turns like the ATB and TBS #===========================================================================42= # Special Thanks: # -IMP1 for the frame count and seconds info # -Yanfly for helping me fix an error for the conversion # -SortaCool for originally requesting the script # -Peva for the manual key press suggestion # # Changelog: # v1.2 - Script converted to VXA # v1.1 - auto.battle -> make.action to prevent screwing up # each actor's default auto-battle setting (VX) #============================================================================== ##### START OF CODE ##### puts "MITCHI Auto Battle when Idle loaded" class Scene_Battle < Scene_Base alias idle_auto_start start alias idle_auto_update update alias idle_auto_turn_end turn_end def start idle_auto_start @idle_counter = 0 end def idle_auto_key_trigger? if (Input.trigger?(:DOWN) or Input.trigger?(:UP)) return true elsif (Input.trigger?(:C) or Input.trigger?(:) return true end return false end def idle_manual_key_press? if (Input.trigger?(IDLE_AUTO_KEY)) return true end return false end def update idle_auto_update if !$game_switches[DISABLE_IDLE_SWITCH] if @party_command_window.active or @actor_command_window.active @idle_counter = 0 if idle_auto_key_trigger? @idle_counter += 1 @idle_counter = MAB_IDLE_FRAMES if idle_manual_key_press? if @idle_counter == (MAB_IDLE_FRAMES) puts "Auto Battle Idle mode enabled!" for i in 0..$game_party.members.size-1 actor_set_auto = $game_party.members[i].id $game_actors[actor_set_auto].make_auto_battle_actions end Sound.play_ok @party_command_window.deactivate if @party_command_window.active @actor_command_window.deactivate if @actor_command_window.active turn_start end end end end def turn_end @idle_counter = 0 idle_auto_turn_end end end ##### END OF CODE ##### #============================================================================== # _ _ _ _____ ____ _ _ _ # | / | | | |_ _| | __| | |_| | | | # | ' | | | | | | |__ | _ | | | # |_|_|_| |_| |_| |____| |_| |_| |_| # "Yay for my first completed VXA script!" #============================================================================== Incompatibilità: N/D
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