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  1. Nome Script: Modifiche Opzioni Versione: N/D Autore/i: Jet Informazioni: Questo script consente di modificare alcune cose che non sono presenti nell'editor del Tool, come ad esempio il font, la dimensione delle finestre etc... Istruzioni: Inserite lo script sotto Material. Le istruzioni sono all'interno dello script. Script: #=============================================================================== # Miscellaneous Options # By Jet10985 (Jet) #=============================================================================== # This snippet will allow you to perform additional customization on some # of the "Finer Details" of your game, not available in the Editor. # This script has: 14 customization options. #=============================================================================== # Overwritten Methods: # None #------------------------------------------------------------------------------- # Aliased methods: # DataManager: make_filename, save_file_exists? # Game_System: japanese? #=============================================================================== module MiscellaneousOptions #============================================================================= # Font Options #============================================================================= #----------------------------------------------------------------------------- # This is what font the game will use by default # You may use a single font, or multiples in the form of an array # When using multiple fonts, the game will go through the array until # it finds a font the player has installed. #----------------------------------------------------------------------------- Font.default_name = ["Verdana", "Arial", "Courier New"] #----------------------------------------------------------------------------- # This is how big font is by default. #----------------------------------------------------------------------------- Font.default_size = 20 #----------------------------------------------------------------------------- # This determines if text is drawn in bold or not, by default. #----------------------------------------------------------------------------- Font.default_bold = false #----------------------------------------------------------------------------- # This determines if text is drawn in italic or not, by default. #----------------------------------------------------------------------------- Font.default_italic = false #----------------------------------------------------------------------------- # This determines if text is drawn with a shadow or not, by default. #----------------------------------------------------------------------------- Font.default_shadow = true #----------------------------------------------------------------------------- # This determines what color text if drawn in by default. #----------------------------------------------------------------------------- Font.default_color = Color.new(255, 255, 255) #----------------------------------------------------------------------------- # This determines if text is drawn with an outline #----------------------------------------------------------------------------- Font.default_outline = true #----------------------------------------------------------------------------- # This determines if what color text's outline will be drawn in #----------------------------------------------------------------------------- Font.default_out_color = Color.new(0, 0, 0, 128) #----------------------------------------------------------------------------- # Is the game in Japanese? #----------------------------------------------------------------------------- JAPANESE = false #============================================================================= # Windows Options #============================================================================= #----------------------------------------------------------------------------- # This determines if the Game's Process Priority will be heightened to "High" # at startup. This may, or may not, help some lag issues. #----------------------------------------------------------------------------- HIGH_PROCESS = true #----------------------------------------------------------------------------- # This determines if the Mouse Cursor should be hidden will inside the game. # This only applies if the mouse is inside the Game's window. #----------------------------------------------------------------------------- HIDE_MOUSE = true #----------------------------------------------------------------------------- # This determines if the window should be resizable. # By default, the game window is not resizable without script calls. # Note this does not increase the Game's graphic displaying abilities, # and will cause graphics stretching/shrinking. #----------------------------------------------------------------------------- ALLOW_RESIZING = false #============================================================================= # Game Options #============================================================================= #----------------------------------------------------------------------------- # This determines what size the game window should be. Max: 640x480 # Must be increments of 32 #----------------------------------------------------------------------------- Graphics.resize_screen(544, 416) #----------------------------------------------------------------------------- # This determines if Save Files will be saved into the AppData folder # in windows, instead of the directory of the game. # In Windows XP: C:Documents and SettingsUserNameApplication DataGAME_NAME # In Windows Vista/7: C:UsersUserNameAppDataRoamingGAME_NAME #----------------------------------------------------------------------------- SAVE_IN_APPDATA = true #----------------------------------------------------------------------------- # What is your game's name? This will only be used if you use SAVE_IN_APPDATA #----------------------------------------------------------------------------- GAME_NAME = "Jet Is Awesome" end #=============================================================================== # DON'T EDIT FURTHER UNLESS YOU KNOW WHAT TO DO. #=============================================================================== module MiscellaneousOptions def self.handle a = Win32API.new('kernel32', 'GetPrivateProfileString', 'pppplp', 'l') b = Win32API.new('user32', 'FindWindow', 'pp', 'i') a.call("Game", "Title", "", title = "\0" * 256, 256, ".//Game.ini") return b.call("RGSS Player", title.delete!("\0")) end end if MiscellaneousOptions::HIDE_MOUSE Win32API.new('user32', 'ShowCursor', 'i', 'i').call(0) end if MiscellaneousOptions::HIGH_PROCESS Win32API.new('kernel32','SetPriorityClass','pi','i').call(-1, 256) end if MiscellaneousOptions::ALLOW_RESIZING Win32API.new('user32', 'SetWindowLong', 'lll', 'l').call( MiscellaneousOptions.handle, -16, 0x10C70000|0x00080000) end if MiscellaneousOptions::SAVE_IN_APPDATA f = "#{ENV['APPDATA']}\#{MiscellaneousOptions::GAME_NAME}" Dir.mkdir(f) unless File.directory?(f) Dir.mkdir("#{f}\Saves") unless File.directory?("#{f}\Saves") end class << DataManager alias jet3849_save_file_exists save_file_exists? def save_file_exists?(*args, &block) if MiscellaneousOptions::SAVE_IN_APPDATA f = "#{ENV['APPDATA']}\#{MiscellaneousOptions::GAME_NAME}" Dir.entries("#{f}\Saves").size > 2 else jet3849_save_file_exists(*args, &block) end end alias jet2734_make_filename make_filename def make_filename(index) if MiscellaneousOptions::SAVE_IN_APPDATA f = "#{ENV['APPDATA']}\#{MiscellaneousOptions::GAME_NAME}" return "#{f}\Saves\#{sprintf("Save%02d.rvdata2", index + 1)}" else jet2734_make_filename(index) end end end class Game_System alias jet2734_japanese japanese? def japanese?(*args, &block) $data_system.japanese = MiscellaneousOptions::JAPANESE jet2734_japanese(*args, &block) end end
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