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Nome Script: Bonus Equip
Versione: N/D
Autore/i: BigEd781

Informazioni:
Lo script attraverso il campo Note di un'arma o un'armatura, da la possibilità all'avanzamento di livello di incrementare l'attacco, la difesa, etc...

Istruzioni:
Inserite lo script sotto Material.
Per utilizzare lo script, andate nelle Note, e scrivete questo:
[c][stat mod]stat,num[/c]
"stat" = E' l'attributo che andremo a incrementare/diminuire. Sono "hp", "mp", "atk", "def", "spi", o "agi", ovviamente senza apici.
"num" = Il numero di quanto si deve incrementare/diminuire.

Mettiamo caso che con un'arma/armatura specifica si possono aumentare/diminuire le stat...scriveremo nelle Note di queste:
[c][stat mod]atk,2[/c]

Mettiamo anche caso però che queste hanno più possibilità:

[stat mod]hp,10
[stat mod]atk,2
[stat mod]def,4
[stat mod]agi,-3
Gli HP aumenteranno di 10, come aumenterà l'attacco di 2 etc, ma l'agilità invece diminuirà ^^

Utile se si vuole comunque variare un pò il settaggio di gioco =)

Script:
#                                                                              #
#                           Equipment Stat mods                                #
#                               by BigEd781                                    #
#==============================================================================#
module RPG

  class BaseItem

    def get_stat_bonuses
      bonuses = {}
      note.each { |line|
        line.downcase!        
        line.gsub!(' ', '')
        if line.include?("[statmod]")          
          pair = line.gsub("[statmod]", '').split(',')                    
          bonuses[pair[0]] = pair[1].to_i
        end
      }
      return bonuses
    end

  end

end

class Game_Actor < Game_Battler

  alias :eds_old_level_up :level_up
  def level_up
    eds_old_level_up
    equips.compact.each { |equip| apply_equip_stat_bonus(equip) }          
  end    

  def apply_equip_stat_bonus(equip)
    equip.get_stat_bonuses.each_pair { |key , value|        
        case key
          when "hp"  : self.maxhp += value
          when "mp"  : self.maxmp += value
          when "atk" : self.atk += value
          when "def" : self.def += value
          when "spi" : self.spi += value
          when "agi" : self.agi += value
        end
      }            
  end

end

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