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  1. Nome Script: Controllo Volume Versione: 1.0.0 Autore/i: Ru/むっくRu, Elemental Crisis (traduzione inglese) Informazioni: Questo script permette di controllare le impostazioni del volume di gioco. Istruzioni: Inserite lo script sotto Material. Script: #=============================================================================== # ¡ Volume Control For RGSS3 #------------------------------------------------------------------------------- #@2011/12/01@[member='Rusjbhlmi']/‚Þ‚Á‚­Ru #------------------------------------------------------------------------------- # English Translation By: Elemental Crisis (http://RPGMakerVXAce.com) #------------------------------------------------------------------------------- #@Adds the ability to change volume control. # #@œ The following methods are added to the Audio Module #@Audio.volBGM cc Maximum BGM volume setting. #@Audio.volBGS cc Maximum BGS volume setting. #@Audio.volSE cc Maximum SE volume setting. #@Audio.volME cc Maximum ME volume setting. #@Audio.volBGM=”’l ccSet BGM maximum volume (0-100) #@Audio.volBGM=”’l cc Set BGS maximum volume (0-100) #@Audio.volSE=”’l cc Set SE maximum volume (0-100) #@Audio.volME=”’l cc Set ME maximum volume (0-100) # #@œ Volume control is added to the main menu. # #------------------------------------------------------------------------------- # yKnown Issuesz #@Created before VXAce's official release so unable to properly test. #------------------------------------------------------------------------------- #============================================================================== # œ Settings #============================================================================== module HZM_VXA module AudioVol # Display Volume Control on Main Menu? # @true cc Display. # @false cc Don't Display. MENU_FLAG = true # Volume Control Name in Main Menu. MENU_NAME = "Volume Settings" # Volume Control Settings Name. CONFIG_BGM_NAME = "BGM" CONFIG_BGS_NAME = "BGS" CONFIG_SE_NAME = "SE" CONFIG_ME_NAME = "ME" CONFIG_EXIT_NAME = "Exit" # Volume Change Variation. # ADD_VOL_NORMAL cc Variation of Left/Right Keys. # ADD_VOL_HIGH cc Variation of LR Key. ADD_VOL_NORMAL = 5 ADD_VOL_HIGH = 25 end end #============================================================================== # ª @ Settings Above @ ª # « Script Below « #============================================================================== # Additonal Methods. module Audio def self.volBGM=(vol) vol=100 if vol>100 vol=0 if vol<0 @hzmVolBGM = vol end def self.volBGS=(vol) vol=100 if vol>100 vol=0 if vol<0 @hzmVolBGS = vol end def self.volSE=(vol) vol=100 if vol>100 vol=0 if vol<0 @hzmVolSE = vol end def self.volME=(vol) vol=100 if vol>100 vol=0 if vol<0 @hzmVolME = vol end def self.volBGM @hzmVolBGM = 100 if @hzmVolBGM == nil return @hzmVolBGM end def self.volBGS @hzmVolBGS = 100 if @hzmVolBGS == nil return @hzmVolBGS end def self.volSE @hzmVolSE = 100 if @hzmVolSE == nil return @hzmVolSE end def self.volME @hzmVolME = 100 if @hzmVolME == nil return @hzmVolME end end # Playback class << Audio alias hzm_Vol_Audio_bgm_play bgm_play def bgm_play(filename, volume=100, pitch=100, pos=0) volume = self.volBGM * volume / 100 hzm_Vol_Audio_bgm_play(filename, volume, pitch, pos) end alias hzm_Vol_Audio_bgs_play bgs_play def bgs_play(filename, volume=100, pitch=100) volume = self.volBGS * volume / 100 hzm_Vol_Audio_bgs_play(filename, volume, pitch) end alias hzm_Vol_Audio_se_play se_play def se_play(filename, volume=100, pitch=100) volume = self.volSE * volume / 100 hzm_Vol_Audio_se_play(filename, volume, pitch) end alias hzm_Vol_Audio_me_play me_play def me_play(filename, volume=100, pitch=100) volume = self.volME * volume / 100 hzm_Vol_Audio_me_play(filename, volume, pitch) end end # Add To Menu. if HZM_VXA::AudioVol::MENU_FLAG class Window_MenuCommand alias hzm_Vol_Window_MenuCommand_add_original_commands add_original_commands def add_original_commands hzm_Vol_Window_MenuCommand_add_original_commands add_command(HZM_VXA::AudioVol::MENU_NAME, :hzm_vxa_vol) end end class Scene_Menu alias hzm_Vol_create_command_window create_command_window def create_command_window hzm_Vol_create_command_window @command_window.set_handler(:hzm_vxa_vol, method(:hzm_vxa_vol)) end def hzm_vxa_vol SceneManager.call(HZM_VXA::AudioVol::Scene_VolConfig) end end end # Volume Chage Window module HZM_VXA module AudioVol class Window_VolConfig < Window_Command def initialize super(0, 0) self.x = (Graphics.width - self.window_width)/2 self.y = (Graphics.height - self.window_height)/2 end def make_command_list add_command(HZM_VXA::AudioVol::CONFIG_BGM_NAME, :bgm) add_command(HZM_VXA::AudioVol::CONFIG_BGS_NAME, :bgs) add_command(HZM_VXA::AudioVol::CONFIG_SE_NAME, :se) add_command(HZM_VXA::AudioVol::CONFIG_ME_NAME, :me) add_command(HZM_VXA::AudioVol::CONFIG_EXIT_NAME, :cancel) end def draw_item(index) super return unless index < 4 case index when 0 vol = Audio.volBGM when 1 vol = Audio.volBGS when 2 vol = Audio.volSE when 3 vol = Audio.volME end draw_text(item_rect_for_text(index), vol, 2) end def volAdd(index, val) case index when 0 Audio.volBGM += val now = RPG::BGM.last Audio.bgm_play('Audio/BGM/' + now.name, now.volume, now.pitch, now.pos) if now when 1 Audio.volBGS += val when 2 Audio.volSE += val when 3 Audio.volME += val end Sound.play_cursor redraw_item(index) end def cursor_left(wrap = false) volAdd(@index, -HZM_VXA::AudioVol::ADD_VOL_NORMAL) end def cursor_right(wrap = false) volAdd(@index, HZM_VXA::AudioVol::ADD_VOL_NORMAL) end def cursor_pageup volAdd(@index, -HZM_VXA::AudioVol::ADD_VOL_HIGH) end def cursor_pagedown volAdd(@index, HZM_VXA::AudioVol::ADD_VOL_HIGH) end end class Scene_VolConfig < Scene_MenuBase def start super @command_window = Window_VolConfig.new @command_window.viewport = @viewport @command_window.set_handler(:cancel, method(:return_scene)) end def terminate super @command_window.dispose end end end end # Reading/Saving class << DataManager alias hzm_Vol_make_save_contents make_save_contents def make_save_contents contents = hzm_Vol_make_save_contents contents[:hzm_vxa_vol] = { :bgm => Audio.volBGM, :bgs => Audio.volBGS, :se => Audio.volSE, :me => Audio.volME } contents end alias hzm_Vol_extract_save_contents extract_save_contents def extract_save_contents(contents) hzm_Vol_extract_save_contents(contents) Audio.volBGM = contents[:hzm_vxa_vol][:bgm] Audio.volBGS = contents[:hzm_vxa_vol][:bgs] Audio.volSE = contents[:hzm_vxa_vol][:se] Audio.volME = contents[:hzm_vxa_vol][:me] end end
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