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  1. Nome Script: Player_Plus v1.0.3 Versione: 1.0.3 Autore/i: SojaBird Informazioni: Gli screenshots parlano da soli :sbav: Si possono usare oggetti come candele o torce per avere effetti di luce ^^ Screenshots: Istruzioni: Inserite lo script sotto Material. Script: #################################################################### # PlayerPlus v1.0.3 # By: SojaBird # Site: http://www.nestcast.blogspot.com # Description: PlayerPlus draws and updates a stay-on-player-picture. #################################################################### # Start Setup #################################################################### module SojaBird_PP Use = true # Wheter or not to draw the players extra [true/false]. Activate = 4 # The mode to activate the players extra [1=Switch, 2=Key, 3=Switch AND Key, 4=Switch OR Key]. Switch = 1 # Number of the switch to show and hide the players extra. Key = Input::F5 # Keyboard input to activate the players extra ["..."] Picture = "PlayerPlus" # Name of the picture of the players extra ["..."]. Blend = 0 # Blending mode of the players extra [0=Normal, 1=More, 2=Less]. Opacity = 255 # Opacity of the players extra [0-255]. X = 1 # Horizontal placement of the players extra [1=Center, 2=Left, 3=Right, 0=Custom]. Y = 1 # Vertical placement of the players extra [1=Center, 2=Head, 3=Feet, 0=Custom]. Custom_x = 0 # The custom horizontal placement of the players extra. Custom_y = 0 # The custom vertical placement of the players extra. FlickerX = 0 # Amount of horizontal flicker of the players extra [<2=No flicker, >1=Flicker]. FlickerY = 0 # Amount of the vertical flicker of the players extra [<2=No flicker, >1=Flicker]. FlickerOpacity = 0 # Amount of the opacity flicker of the players extra [<2=No flicker, >1=Flicker]. end #################################################################### # End Setup #################################################################### X_Extra = case SojaBird_PP::X when 1 # Center -(Cache.picture(SojaBird_PP::Picture).width / 2) when 2 # Left -Cache.picture(SojaBird_PP::Picture).width - 16 when 3 # Right Cache.picture(SojaBird_PP::Picture).width - 16 when 0 # Custom SojaBird_PP::Custom_x end Y_Extra = case SojaBird_PP::Y when 1 # Center -(Cache.picture(SojaBird_PP::Picture).height / 2) + 2 when 2 # Head -(Cache.picture(SojaBird_PP::Picture).height / 2) - 36 when 3 # Feet -2 when 0 # Custom SojaBird_PP::Custom_y end ############################## class Scene_Map < Scene_Base ############################## def start super $game_map.refresh @spriteset = Spriteset_Map.new @message_window = Window_Message.new $PlayerPlus = PlayerPlus.new end ############### def terminate super if $scene.is_a?(Scene_Battle) @spriteset.dispose_characters end snapshot_for_background @spriteset.dispose @message_window.dispose $PlayerPlus.dispose if $scene.is_a?(Scene_Battle) perform_battle_transition end end ############### def update super $game_map.interpreter.update $game_map.update $game_player.update $game_system.update @spriteset.update @message_window.update $PlayerPlus.update unless $game_message.visible update_transfer_player update_encounter update_call_menu update_call_debug update_scene_change end end ############### def update_transfer_player return unless $game_player.transfer? fade = (Graphics.brightness > 0) fadeout(30) if fade @spriteset.dispose $game_player.perform_transfer $game_map.autoplay $game_map.update Graphics.wait(15) @spriteset = Spriteset_Map.new $PlayerPlus.dispose $PlayerPlus = PlayerPlus.new fadein(30) if fade Input.update end ############################## end ############################## ############################################################ ############################## class PlayerPlus include SojaBird_PP ############################## def initialize if Use == true @pp_viewport = Viewport.new(0, 0, 544, 416) @pp = Sprite.new(@pp_viewport) @pp.bitmap = Cache.picture(Picture) @pp.opacity = Opacity @pp.blend_type = Blend end update end ############### def update if Use == true case Activate when 1 @pp.visible = $game_switches[Switch] when 2 @pp.visible = Input.press?(Key) when 3 if Input.press?(Key) and $game_switches[Switch] @pp.visible = true else @pp.visible = false end when 4 if Input.press?(Key) or $game_switches[Switch] @pp.visible = true else @pp.visible = false end end return if [email protected] @pp.opacity = Opacity - rand(FlickerOpacity) if @pp.x != $game_player.screen_x or @pp.y != $game_player.screen_y @pp.x = $game_player.screen_x + rand(FlickerX) + X_Extra @pp.y = $game_player.screen_y + rand(FlickerY) + Y_Extra end end end ############### def dispose if Use == true @pp_viewport.dispose @pp.dispose end end ############################## end ##############################
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