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  1. Nome Script: RVDATA2 Compressor Versione: Jet Autore/i: N/D Informazioni: Lo script permette di diminuire il peso di compressione dei file =) Istruzioni: Inserite lo script sotto Material. Istruzioni all'interno dello script. Script: #=============================================================================== # RVDATA2 Compression # By Jet10985 (Jet) #=============================================================================== # This script will compress .rvdata2 files in your data directory, to save space. # This script also compresses new save files. # This script has: 0 customization options. #=============================================================================== # Overwritten Methods: # None #------------------------------------------------------------------------------- # Aliased methods: # Object: load_data, save_data # DataManager: load_game, save_game, load_header #=============================================================================== =begin This script will compress .rvdata2 everytime the game is started in TEST MODE. This is to make sure the files are of the latest version. -------------------------------------------------------------------------------- Before releasing your game, or releasing updates, you should run the game in test mode to update the compressed files. Before compiling your game, you should remove (DO NOT DELETE) the regular .rvdata2 files. -------------------------------------------------------------------------------- This script does not compress Scripts.rvdata2, do not remove it when you release your game. -------------------------------------------------------------------------------- This script will also compress save files, which means if you remove this script and then attempt to load a save game that was made while this script was active, it won't work. =end if $TEST array = Dir.entries("Data") array.each {|a| next if [".", ".."].include?(a) next unless !a.include?(".crvdata2") && !a.include?("Scripts.rvdata2") if File.directory?("Data/#{a}") Dir.entries("Data/#{a}").each {|v| next if [".", ".."].include?(v) array.push("#{a}/#{v}") } next end t = Zlib::Deflate.deflate(Marshal.dump(load_data("Data/#{a}")), 9) save_data(t, "Data/#{a.gsub(".rvdata2", "")}.crvdata2") } end class Object alias jet1828_load_data load_data def load_data(string) return $RGSS_SCRIPTS if string.include?("Scripts") string.gsub!(".rvdata2", ".crvdata2") f = Zlib::Inflate.inflate(jet1828_load_data(string)) return Marshal.load(f) end alias jet1838_save_data save_data def save_data(var, file) f = Zlib::Deflate.deflate(Marshal.dump(var), 9) jet1838_save_data(f, "#{file.gsub(".rvdata", "")}.crvdata") end end module JetSaveMarshal def self.dump(object, io) Marshal.dump(Zlib::Deflate.deflate(Marshal.dump(object), 9), io) end def self.load(io) return Marshal.load(Zlib::Inflate.inflate(Marshal.load(io))) end end class << DataManager alias jet2846_save_game save_game def save_game(*args, &block) old_marshal = Object.const_get(:Marshal) DataManager.const_set(:Marshal, JetSaveMarshal) ret = jet2846_save_game(*args, &block) DataManager.const_set(:Marshal, old_marshal) return ret end alias jet2846_load_game load_game def load_game(*args, &block) old_marshal = Object.const_get(:Marshal) DataManager.const_set(:Marshal, JetSaveMarshal) ret = jet2846_load_game(*args, &block) DataManager.const_set(:Marshal, old_marshal) return ret end alias jet2846_load_header load_header def load_header(*args, &block) old_marshal = Object.const_get(:Marshal) DataManager.const_set(:Marshal, JetSaveMarshal) ret = jet2846_load_header(*args, &block) DataManager.const_set(:Marshal, old_marshal) return ret end end
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