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  1. Nome Script: Rafidelis Fire Emblem Title Versione: N/D Autore/i: Rafidelis Informazioni: Questo script è stato creato prendendo la base del title del noto gioco Fire Emblem ^^ Istruzioni: Inserite la solita Classe sopra Main e poi inserite nella cartella Picture del vostro progetto le immagini con i rispettivi nomi: 'NewGame' 'Continue' 'Exit' (potete cambiarli anche attraverso lo script) Script: #===================================================== #~Rafidelis Fire Emblem Title # By Rafidelis ( [img=http://rpgmkr.net/forum/public/style_emoticons/<#EMO_DIR#>/xd.gif] ) # [email protected] # www.ReinoRpg.com # Credits: Mog Hunter to create a version for RMXP # Date: 30/11/08 (Lack little to 2009) #==================================================== #==================================================== # ~ Instructions: #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Paste above the Main, then configure the rest in # Module Rafidelis, below. #======================================================= #==================================================== # ~Start OF SETTINGS #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ module Rafidelis FE_COMMAND_PIC_NAMES = [ "newgame", # # Name of the New Game Image "continue", ## Name of the Image of Load Game "exit" # Name of Image Exit ] BACK_PIC_NAME = "back" TRANSITION_NAME = "Transition" # |Transition Name TRANSITION_TIME = 90 # Transition Time end #==================================================== # ~END OF SETTINGS AND START OF THE SCRIPT #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Scene_Title < Scene_Base include Rafidelis alias rafidelis_fe_vx_title_start start def start rafidelis_fe_vx_title_start create_fe_title_options @command_window.opacity = 0 @command_window.contents_opacity = 0 end def create_fe_title_options @back = Plane.new @back.bitmap = Cache.picture(BACK_PIC_NAME) @back.z = 0 @back.opacity = 250 @back.blend_type = 1 @back2 = Plane.new @back2.bitmap = Cache.picture(BACK_PIC_NAME) @back2.z = 0 @back2.opacity = 90 Graphics.transition(TRANSITION_TIME, "Graphics/Pictures/#{TRANSITION_NAME}",60) @newgame = Sprite.new @newgame.bitmap = Cache.picture(FE_COMMAND_PIC_NAMES[0]) @newgame.x = -300 @newgame.y = (Graphics.height - @newgame.height)/3 @continue = Sprite.new @continue.bitmap = Cache.picture(FE_COMMAND_PIC_NAMES[1]) @continue.x = 600 @continue.y = @newgame.y + @continue.height + 20 @exitgame = Sprite.new @exitgame.bitmap = Cache.picture(FE_COMMAND_PIC_NAMES[2]) @exitgame.x = -300 @exitgame.y = @continue.y + @exitgame.height + 20 end alias rafidelis_fe_vx_title_update update def update rafidelis_fe_vx_title_update @back.ox += 1 @back.oy += 2 @back2.ox -= 1 @back2.oy += 2 if @newgame.x < (Graphics.width - @newgame.width)/2 @newgame.x += 10 end if @continue.x > (Graphics.width - @continue.width)/2 + 10 @continue.x -= 10 end if @exitgame.x < (Graphics.width - @exitgame.width)/2 @exitgame.x += 10 end @newgame.opacity += 10 if @newgame.opacity < 255 @continue.opacity += 10 if @continue.opacity < 255 @exitgame.opacity += 10 if @exitgame.opacity < 255 case @command_window.index when 0 @newgame.tone = Tone.new(0,0,0) @continue.tone = Tone.new(0,0,0,255) @exitgame.tone = Tone.new(0,0,0,255) if @newgame.opacity >= 255 @newgame.opacity = 0 end when 1 @newgame.tone = Tone.new(0,0,0,255) @continue.tone = Tone.new(0,0,0) @exitgame.tone = Tone.new(0,0,0,255) if @continue.opacity >= 255 @continue.opacity = 0 end when 2 @newgame.tone = Tone.new(0,0,0,255) @continue.tone = Tone.new(0,0,0,255) @exitgame.tone = Tone.new(0,0,0) if @exitgame.opacity >= 255 @exitgame.opacity = 0 end end end def terminate @newgame.dispose @continue.dispose @exitgame.dispose @back.dispose @back2.dispose @sprite.dispose end end #=============================================================================== = # END OF SCRIPT - Find more Rafidelis scripts in www.ReinoRpg.com / forum #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Demo: http://www.4shared.com/file/78660619/558326e1/Rafidelis_Fe_Title.html?dirPwdVerified=184905c Incompatibilità: N/D
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