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  1. Nome Script: Video Player Versione: N/D Autore/i: SuperOverlord Informazioni: Pare che questo sia l'unico script in grado di far funzionare i video su VX. Features: Le features sono scritte all'interno dello script, ma riportiamole in italiano: - Utilizzare il video su mappa o in battaglia richiamando un comando - Pausa o uscita dal video mentre si gioca - Video in risoluzione 544x416 o in full screen - Video nelle Skill Istruzioni: All'interno dello script. Script: #============================================================================== # # SOV ~ Videos # #============================================================================== # Author: SuperOverlord #============================================================================== # Features: #------------------------------------------------------------------------------ # o Play video's on the map or in battle using a simple script event command. # # o Optionally pause or exit video's while they play. # # o View the video in the game window or in fullscreen. # # o Setup video skills, which show the video before damage effects. #============================================================================== # Instructions: #------------------------------------------------------------------------------ # o Place all videos in a folder with the same name as in configuration. # This folder is created automatically the first time the game is played if # it doesn't already exist. # # o Playing Videos when on the map. # # - See script calls below. # # o Playing videos in battle. # # - As when on the map the script event command can be used in battle also. # # - As well as this you can setup skills as video skills which display # a video before damaging the enemy. # # To do this the following tags can be used in the skills notebox: # 1) <video_name = "filename"> # ~ name is the name of the video file. If the filename extension is # missing the first file matching that name is used. # (Quotes are necessary around the filename) # # As well as the first tag 2 others are available. These tags will only # take effect if placed on a line below the first tag. # If these don't exist they are assumed true. # # 2) <video_exitable = n> ~ Can the video be exited by the exit input? # 3) <video_pausable = n> ~ Can the video be paused? # ~ n is replaced with either t or f (t : true, f : false) # # For other Video properties (x,y,width,height,fullscreen) the default # settings are used. (See script calls below) #============================================================================== # Script Calls: #------------------------------------------------------------------------------ # Commands (From the script call command on page three of event commands) #------------------------------------------------------------------------------ # o To change default values for video properties. # # 1) Video.default_x = n # 2) Video.default_y = n # 3) Video.default_width = n # 4) Video.default_height = n # 5) Video.fullscreen = bool # # In all 5 commands above: # ~ n is an integer value # ~ bool is either true or false # # o To play videos # # play_video(filename,exitable,pausable) # ~ filename : name of video file (Must be in quotes) # ~ exitable : Can the video be exited? (When left out = true) # ~ pausable : Can the video be paused? (When left out = true) # # For all other values the default's are used. #============================================================================== # Compatibility: #------------------------------------------------------------------------------ # o Skill videos will depend on the battle system but sould work. #============================================================================== # Credit: #------------------------------------------------------------------------------ # o Credit goes to Trebor and Berka whose scripts helped be figure out the # mci_send_stringA function. #============================================================================== module SOV module Video #-------------------------------------------------------------------------- # Configuration #-------------------------------------------------------------------------- # Name of folder for videos to be held in. DIR_NAME = "Videos" # Exit video input EXIT_INPUT = Input::B # Pause video input PAUSE_INPUT = Input::R #-------------------------------------------------------------------------- # End Configuration #-------------------------------------------------------------------------- end end #============================================================================== # Import #------------------------------------------------------------------------------ $imported = {} if $imported == nil $imported['Videos'] = true #============================================================================== #============================================================================== # ** SOV::Video::Commands #============================================================================== module SOV::Video::Commands #-------------------------------------------------------------------------- # * Play a video # filename : video's filename (with or without extension) # exitable : Can the video be exited # pausable : Can the video be paused #-------------------------------------------------------------------------- def play_video(filename,exitable=true,pausable=true) video = Cache.video(filename) video.exitable = exitable video.pausable = pausable if $game_temp.in_battle # In battle $scene.play_video(video) else # On map $game_map.video = video end end #--------------------------------------------------------------------------- # Define as module function #--------------------------------------------------------------------------- module_function :play_video end #============================================================================== # ** SOV::Video::Regexp #============================================================================== module SOV::Video::Regexp #-------------------------------------------------------------------------- # * Skill #-------------------------------------------------------------------------- module Skill FILENAME = /<video[_ ]?(?:file)?name = "(.+)">/i PAUSABLE = /<video[_ ]?paus(?:e|able) = (t|f)>/i EXITABLE = /<video[_ ]?exit(?:able)? = (t|f)>/i end end #============================================================================== # ** SOV::Game #============================================================================== module SOV::Game #-------------------------------------------------------------------------- # Constants #-------------------------------------------------------------------------- INI = 'Game' #-------------------------------------------------------------------------- # * Get the game windows handle #-------------------------------------------------------------------------- def self.hwnd unless defined?(@@hwnd) find_window = Win32API.new('user32','FindWindow','pp','i') @@hwnd = find_window.call('RGSS Player',title) end return @@hwnd end #-------------------------------------------------------------------------- # * Get game title #-------------------------------------------------------------------------- def self.title unless defined?(@@title) @@title = read_ini('title') end return @@title end #-------------------------------------------------------------------------- # * Read ini (Returns nil or match) #-------------------------------------------------------------------------- def self.read_ini(variable,filename=INI) reg = /^#{variable}=(.*)$/ File.foreach(filename+'.ini') { |line| break($1) if line =~ reg } end end #============================================================================== # ** Cache #============================================================================== module Cache #-------------------------------------------------------------------------- # Class Variables #-------------------------------------------------------------------------- @@vcache = {} #-------------------------------------------------------------------------- # Define as class methods #-------------------------------------------------------------------------- class << self #------------------------------------------------------------------------ # Alias List #------------------------------------------------------------------------ alias sov_video_clear clear unless $@ #------------------------------------------------------------------------ # * Get a video object # filename : basename of file #------------------------------------------------------------------------ def video(filename) # Get full filename if extension is missing if File.extname(filename) == '' files = Dir["#{SOV::Video::DIR_NAME}/#{filename}.*"] filename = File.basename(files[0]) # Set as first matching file end # Create or get the video object. if @@vcache.has_key?(filename) @@vcache[filename] else @@vcache[filename] = Video.new(filename) end end #------------------------------------------------------------------------ # * Clear #------------------------------------------------------------------------ def clear @@vcache.clear sov_video_clear end end end #============================================================================== # ** RPG::Skill #============================================================================== class RPG::Skill < RPG::UsableItem #-------------------------------------------------------------------------- # * Determine if skill has a video skill #-------------------------------------------------------------------------- def video if @video == nil @note.each_line { |line| if @video == nil @video = Cache.video($1) if line =~ SOV::Video::Regexp::Skill::FILENAME else @video.pausable = ($1 == 't') if line =~ SOV::Video::Regexp::Skill::PAUSABLE @video.exitable = ($1 == 't') if line =~ SOV::Video::Regexp::Skill::EXITABLE end } @video = :invalid if @video == nil end return @video end end #============================================================================== # ** Video #------------------------------------------------------------------------------ # Class handling playing videos. #============================================================================== class Video #-------------------------------------------------------------------------- # Constants #-------------------------------------------------------------------------- TYPE_AVI = 'avivideo' TYPE_MPEG = 'mpegvideo' #-------------------------------------------------------------------------- # Class Variables #-------------------------------------------------------------------------- @@default_x = 0 @@default_y = 0 @@default_width = Graphics.width @@default_height = Graphics.height @@fullscreen = false #-------------------------------------------------------------------------- # * Get and Set default_x/y/width/height #-------------------------------------------------------------------------- for d in %w(x y width height) # Define setter method module_eval(%Q(def self.default_#{d}=(i); @@default_#{d} = i; end)) # Define getter method module_eval(%Q(def self.default_#{d}; @@default_#{d}; end)) end #-------------------------------------------------------------------------- # * Get fullscreen #-------------------------------------------------------------------------- def self.fullscreen @@fullscreen end #-------------------------------------------------------------------------- # * Set fullscreen #-------------------------------------------------------------------------- def self.fullscreen=(val) @@fullscreen = val end #-------------------------------------------------------------------------- # * Win32API #-------------------------------------------------------------------------- @@mciSendStringA = Win32API.new('winmm','mciSendStringA','pplp','i') #-------------------------------------------------------------------------- # * Video Command # command_string : string following mci_command_string format # buffer : string to retrieve return data # buffer_size : number of characters in buffer # callback_handle : handle of window to callback to. Used if notify is used # in the command string. (Not supported by game window) #-------------------------------------------------------------------------- def self.send_command(cmnd_string,buffer='',buffer_size=0,callback_handle=0) # Returns error code. No error if NULL err = @@mciSendStringA.call(cmnd_string,buffer,buffer_size,callback_handle) if err != 0 buffer = ' ' * 255 Win32API.new('winmm','mciGetErrorString','LPL','V').call(err,buffer,255) raise(buffer.squeeze(' ').chomp('000')) end end #-------------------------------------------------------------------------- # * Play a video #-------------------------------------------------------------------------- def self.play(video) # Make path and buffer path = "#{SOV::Video::DIR_NAME}/#{video.filename}" buffer = ' ' * 255 # Initialize device and dock window with game window as parent. type = " type #{video.type}" if video.type != '' send_command("open #{path}#{type} alias VIDEO style child parent #{SOV::Game.hwnd}") # Display video in client rect at x,y with width and height. x = video.x y = video.y width = video.width height = video.height send_command("put VIDEO window at #{x} #{y} #{width} #{height}") # Begin playing video screen = @@fullscreen ? 'fullscreen' : 'window' send_command("play VIDEO #{screen}") # Start Input and status processing loop while buffer !~ /^stopped/ # Idle processing for a frame sleep(1.0/Graphics.frame_rate) # Get mode string send_command('status VIDEO mode',buffer,255) Input.update if Input.trigger?(SOV::Video::PAUSE_INPUT) and video.pausable? Sound.play_cursor if buffer =~ /^paused/ # If already paused send_command("resume VIDEO") # Resume video else # Otherwise send_command("pause VIDEO") # Pause video end elsif Input.trigger?(SOV::Video::EXIT_INPUT) and video.exitable? Sound.play_cancel # Terminate loop on exit input break end end # Terminate the device send_command('close VIDEO') end #-------------------------------------------------------------------------- # Public Instance Variables #-------------------------------------------------------------------------- attr_accessor :x attr_accessor :y attr_accessor :width attr_accessor :height attr_writer :exitable attr_writer :pausable attr_reader :filename #-------------------------------------------------------------------------- # * Initialize #-------------------------------------------------------------------------- def initialize(filename) unless FileTest.file?("#{SOV::Video::DIR_NAME}/#{filename}") raise(Errno::ENOENT,filename) end @filename = filename @x = @@default_x @y = @@default_y @width = @@default_width @height = @@default_height @exitable = true @pausable = true end #-------------------------------------------------------------------------- # * Get Type #-------------------------------------------------------------------------- def type if @type == nil case File.extname(@filename) when '.avi'; @type = TYPE_AVI when '.mpeg'||'.mpg'; @type = TYPE_MPEG else @type = '' end end @type end #-------------------------------------------------------------------------- # * Is the video exitable? #-------------------------------------------------------------------------- def exitable? @exitable end #-------------------------------------------------------------------------- # * Is the video pausable? #-------------------------------------------------------------------------- def pausable? @pausable end #-------------------------------------------------------------------------- # Access #-------------------------------------------------------------------------- private_class_method :send_command end #============================================================================== # ** Game_Interpreter #============================================================================== class Game_Interpreter #-------------------------------------------------------------------------- # Import #-------------------------------------------------------------------------- include(SOV::Video::Commands) end #============================================================================== # ** Game_Map #============================================================================== class Game_Map #-------------------------------------------------------------------------- # Public Instance Variables #-------------------------------------------------------------------------- attr_accessor :video end #============================================================================== # ** Scene_Map #============================================================================== class Scene_Map #-------------------------------------------------------------------------- # Alias List #-------------------------------------------------------------------------- alias sov_video_update update unless $@ #-------------------------------------------------------------------------- # * Play Video #-------------------------------------------------------------------------- def play_video(video) # Memorize and stop current bgm and bgs bgm = RPG::BGM.last bgs = RPG::BGS.last RPG::BGM.stop RPG::BGS.stop # Play video Video.play(video) # Restart bgm and bgs bgm.play bgs.play end #-------------------------------------------------------------------------- # * Update #-------------------------------------------------------------------------- def update if $game_map.video != nil play_video($game_map.video) $game_map.video = nil Input.update else sov_video_update end end end #============================================================================== # ** Scene_Battle #============================================================================== class Scene_Battle #-------------------------------------------------------------------------- # * Alias list #-------------------------------------------------------------------------- alias sov_video_execute_action_skill execute_action_skill unless $@ #-------------------------------------------------------------------------- # * Play Video #-------------------------------------------------------------------------- def play_video(video) # Memorize and stop current bgm bgm = RPG::BGM.last RPG::BGM.stop # Play video Video.play(video) # Restart bgm bgm.play end #-------------------------------------------------------------------------- # * Execute Action Skill #-------------------------------------------------------------------------- def execute_action_skill skill = @active_battler.action.skill if skill.video.is_a?(Video) execute_action_video(skill) else sov_video_execute_action_skill end end #-------------------------------------------------------------------------- # * Execute Action Video #-------------------------------------------------------------------------- def execute_action_video(skill) text = @active_battler.name + skill.message1 @message_window.add_instant_text(text) unless skill.message2.empty? wait(10) @message_window.add_instant_text(skill.message2) end wait(20) @message_window.clear # Fadout to black screen br = Graphics.brightness 120.times { |i| Graphics.brightness = 255 - 255/60 * i; Graphics.update } # Play video play_video(skill.video) # Reset brightness Graphics.brightness = br targets = @active_battler.action.make_targets display_animation(targets, skill.animation_id) @active_battler.mp -= @active_battler.calc_mp_cost(skill) $game_temp.common_event_id = skill.common_event_id for target in targets target.skill_effect(@active_battler, skill) display_action_effects(target, skill) end end end #============================================================================== # Pre-Main Processing #============================================================================== unless FileTest.directory?(SOV::Video::DIR_NAME) # If directory doesn't exist. Dir.mkdir(SOV::Video::DIR_NAME) # Make the directory end Incompatibilità: All'interno dello script.
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