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Ally

Schermate Messaggio Game Over(Tales of Phantasia)

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Nome Script: Messaggio Game Over(Tales of Phantasia)
Versione: 1.0
Autore/i: Rafidelis

Informazioni:
Con questo script, è possibile visualizzare un messaggio sullo schermo ogni volta che il gruppo muore.
Questo script ha preso spunto per l'ormai noto gioco per SNES Tales of Phantasia :)

Istruzioni:
Inserito lo script sotto Material
Per modificare il messaggio, andate alla linea 56 ^^
Si può modificare anche il font e il colore del testo.

Script:


#==============================================================================#
#         [RGSS2] Tales of Phantasia(SNES) Gameover Message                    #
#------------------------------------------------------------------------------#
# $RafiScripts.by = Rafidelis(Rafis)                                           #
# $RafiScripts.version = 1.0                                                   #
# $RafiScripts.release_date = 08/03/09                                         #
# $RafiScripts.email = [email protected] or [email protected]   #
# $RafiScripts.website = www.ReinoRPG.com  or www.ReinoRPG.com/forum           #
#==============================================================================#

#==============================================================================#
# [** $RafiScripts.desc **]  // Sobre o Script / About Script                  #
#------------------------------------------------------------------------------#
# Português :                                                                  #
# Este simples script permite exibir uma mensagem antes da tela de GameOver    #
# Como no jogo Tales of Phantasia de Snes,é muito cool (h)                     #
#------------------------------------------------------------------------------#
# English                                                                      #
# This simple script can display a message before the GameOver Screen          #
# Like the game Tales of Phantasia for SNES, it is very cool (h)               #
#==============================================================================#

#==============================================================================#
# [** $RafiScripts.features **]  // Caracteristicas do Script/Script Features  #
#------------------------------------------------------------------------------#
# Português:                                                                   #
# ** Janela com uma mensagem antes de ir para a tela de Gameover               #
# ** Digite quantas linhas de texto desejar                                    #
# ** Formatação Simples e Facil da mensagem.                                   #
# ** Não usa a Scene_Gameover,por isso um conflito com outro script            #
#  | Que modifique a cena de GameOver é quase nula. ;D                         #
#------------------------------------------------------------------------------#
# English:                                                                     #
# ** Window with a message before going to the screen GameOver                 #
# ** Enter how many lines of text like                                         #
# ** Simple and Easy Formatting of the message                                 #
# ** Don't use Scene_Gameover,therefore a conflict with another script         #
#   | ** What change the scene gameover is almost nil.                         #
#==============================================================================#

#==============================================================================#
# [** $RafiScripts.instr ] // Instruções / Instructions:                       #
#------------------------------------------------------------------------------#
# ** Cole acima do Main  Paste Above Main                                    #
# ** Para configurar o script,edite o modulo Rafidelis::Rafis_GameOver_TOP     #
# ** To configure the script, edit the module Rafidelis: Rafis_GameOver_TOP    #
#==============================================================================#

#==============================================================================#
# [** $RafiScripts.conf_start ]  Inicio das Configurações                    #
#------------------------------------------------------------------------------#
module Rafidelis
  module Rafis_GameOver_TOP
#==============================================================================#
    Text_Lines = []
# ** Você pode digitar quantas linhas quiser,se por
# exemplo você quiser uma  terceira linha use Text[2] = "Texto"
# ** You can enter how many lines you want, if for Example
#   you want to use a third line Text [2] = "Text"
    Text_Lines[0] = "As Mortes deles Marcaram o fim" #
    Text_Lines[1] = "de todos os sonhos e esperanças..."
#==============================================================================#
    Win_text_position = 2 #  0=Emcima-UP ** 1=Centro-Center ** 2=Embaixo-Down
    Win_text_Opacity = 0  #  Opacidade da Janela da mensagem - Message Window Opacity
    Text_Size = 27        #  Tamanho da Fonte da Mensagem  Message Font size
    Text_Bold = true      #  true = Use false = Don't use
    Text_Font = ["Courier New",Font.default_name]
    Text_Color = 0 # 0=Branco/White 1=Azul/Blue 2=Vermelho/Red 3=Verde/Green etc..
    Use_Screen_Tone = false # true - usar/use false = não usar/Don't use
  end
end
#==============================================================================#
# [** $RafiScripts.conf_end ]  Fim das Configurações                         #
#------------------------------------------------------------------------------#

#===============================================================================#
# [ ** Scene_MessageGameover ] Very Simple =)                                   #
#===============================================================================#
class Scene_MessageGameover < Scene_Base
  include Rafidelis::Rafis_GameOver_TOP
  def start
    create_menu_background
    RPG::BGM.stop
    RPG::BGS.stop
    $data_system.gameover_me.play
    @win = Window_GameOverMessage.new
    if Use_Screen_Tone
      @menuback_sprite.tone.set(-20, -255,-255,0)
    end
    Graphics.transition(150)
    Graphics.freeze
  end
  def update
    if Input.trigger?(Input::C)
      Graphics.transition(100)
      $scene = Scene_Gameover.new
    end 
  end
   def terminate
    @win.dispose
  end
end
#===============================================================================#
# [ ** Window_GameOverMessage ]                                                 #
#===============================================================================#
class Window_GameOverMessage < Window_Base
  include Rafidelis::Rafis_GameOver_TOP 
  attr_accessor :pos
  def initialize(pos=Win_text_position)
    @pos = pos
    super(0,0,544,Text_Lines.size * 32 + 32)
    define_y
    self.opacity = Win_text_Opacity
    refresh
  end 
  def define_y
    if self.pos == 0 ; @y = 0
    elsif self.pos == 1 ; @y = (Graphics.height - self.height)/2
    elsif self.pos == 2 ; @y = Graphics.height - self.height
    end
  end
  def refresh
    self.contents.clear
    self.y = @y
    self.contents.font.size = Text_Size
    self.contents.font.name = Text_Font
    self.contents.font.color = text_color(0)
    self.contents.font.bold = Text_Bold
    self.contents.font.color = text_color(Text_Color)
    for i in 0...Text_Lines.size
      self.contents.draw_text(0,i * 24,self.width,32,Text_Lines[i])
    end
  end
end
#===============================================================================#
# [ ** Scene_Map ]                                                              #
#===============================================================================#
class Scene_Map < Scene_Base
  def call_gameover
    $game_temp.next_scene = nil
    $scene = Scene_MessageGameover.new
  end
end
#===============================================================================#
# [ ** Scene_Battle ]                                                           #
#===============================================================================#
class Scene_Battle < Scene_Base
  def call_gameover
    $game_temp.next_scene = nil
    $scene = Scene_MessageGameover.new
    @message_window.clear
  end
end
#===============================================================================#
# [ ** Scene_Item ]                                                             #
#===============================================================================#
class Scene_Item < Scene_Base
  def use_item_nontarget
    Sound.play_use_item
    $game_party.consume_item(@item)
    @item_window.draw_item(@item_window.index)
    @target_window.refresh
    if $game_party.all_dead?
      $scene = Scene_MessageGameover.new
    elsif @item.common_event_id > 0
      $game_temp.common_event_id = @item.common_event_id
      $scene = Scene_Map.new
    end
  end
end
#===============================================================================#
# [ ** Scene_Skill ]                                                            #
#===============================================================================#
class Scene_Skill < Scene_Base
  def use_skill_nontarget
    Sound.play_use_skill
    @actor.mp -= @actor.calc_mp_cost(@skill)
    @status_window.refresh
    @skill_window.refresh
    @target_window.refresh
    if $game_party.all_dead?
      $scene = Scene_MessageGameover.new
    elsif @skill.common_event_id > 0
      $game_temp.common_event_id = @skill.common_event_id
      $scene = Scene_Map.new
    end
  end
end
#==============================================================================#
# [** $RafiScripts.script_end] // Fim do Script - Script End                   #
#------------------------------------------------------------------------------#
# Você pode encontrar mais scripts meus em www.ReinoRPG.com                    #
# You can find more scripts create for me at www.ReinoRPG.com                  #
#==============================================================================#

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      Nome Script: Game Over con Scelte
      Versione: N/D
      Autore/i: bStefan

      Informazioni:
      Lo script da la possibilità nel Game Over di riavviare una battaglia, caricare un salvaggio, tornare al titolo, o di uscire semplicemente dal gioco.


      Istruzioni:
      Inserite lo script sotto Material.
      Per customizzare lo script in alcune opzioni, seguite qui sotto come fare:
      - Per modificare la posizione della finestra, fate riferimento alle righe 82-83
      - Per modificare la larghezza della finestra, fate riferimento alla riga 47
      - Se si vogliono inserire più colonne, fate riferimento alla riga 40 (si avrà bisogno anche delllo script qui di seguito):
      http://rpgmkr.net/forum/colonne-multiple-in-command-window-t2429.html
      - Se volete altri comandi, modificate make_command_list e create_command_window aggiungendo anche i metodi richiesti
      - Se volete eliminare la possibilità di riavviare la battaglia, fate riferimento alla riga 34

      Script:


      #================================================= # by bStefan aka. regendo # please give credit if used # for use with RMVX ACE #================================================= # GameOver with choices #================================================= # adds four choices to Scene_Gameover: # : Retry Battle (if you lost the battle) # : Load Savegame (if there is a savefile) # : Return to Title # : Quit Game #================================================= # implement over Main # implement under Multiple_Cols_in_Command_Window # if existant #================================================= module Regendo unless @scripts @scripts = Hash.new def self.contains?(key) @scripts[key] == true end end @scripts["GameOver_Window"] = true module GameOver_Window def self.multiple_cols? return false unless Regendo::contains?("Horizontal_Command") USE_MULTIPLE_COLUMNS end #======= #CONFIG #======= RETRY = true #if false, Retry Battle function will not be aviable #============================================== #requires Horizontal_Command script by regendo #============================================== if Regendo::contains?("Horizontal_Command") USE_MULTIPLE_COLUMNS = true #use Horizontal_Command Script? COLUMNS = 2 #requires ^ set to true end #================================================= #only used if not using Horizontal_Command Script #================================================= WINDOW_WIDTH = 225 end end if Regendo::GameOver_Window::multiple_cols? class Window_GameOver < Window_HorizontalCommand #more than one column possible end else class Window_GameOver < Window_Command #only one column end end class Window_GameOver def initialize if Regendo::GameOver_Window::multiple_cols? if Regendo::GameOver_Window::COLUMNS super(0, 0, Regendo::GameOver_Window::COLUMNS) else super(0, 0) end else super(0, 0) end update_placement self.openness = 0 open end unless Regendo::GameOver_Window::multiple_cols? def window_width Regendo::GameOver_Window::WINDOW_WIDTH end end def update_placement self.x = (Graphics.width - width) / 2 self.y = (Graphics.height - height) / 1.1 end #====================================== # add your own to this list # also requires changes at # Scene_Gameover#create_command_window #====================================== def make_command_list add_command("Retry Battle", :tryagain) if SceneManager.scene.is_defeat? add_command("Load Savestate", :load, load_enabled) add_command(Vocab::to_title, :to_title) add_command(Vocab::shutdown, :shutdown) end def load_enabled DataManager.save_file_exists? end end class Scene_Gameover < Scene_Base attr_reader :command_window alias start_old start def start start_old create_command_window end def pre_terminate super close_command_window end def update super end #====================================== # add your own to this list # also requires changes at # Window_GameOver#make_command_list # and requires adding your own methods #====================================== def create_command_window @command_window = Window_GameOver.new @command_window.set_handler(:tryagain, method(:command_retry)) if is_defeat? @command_window.set_handler(:load, method(:command_load)) @command_window.set_handler(:to_title, method(:goto_title)) @command_window.set_handler(:shutdown, method(:command_shutdown)) end def close_command_window @command_window.close if @command_window update until @command_window.close? end def command_load close_command_window fadeout_all SceneManager.call(Scene_Load) end def goto_title close_command_window fadeout_all SceneManager.goto(Scene_Title) end def command_shutdown close_command_window fadeout_all SceneManager.exit end def command_retry fadeout_all SceneManager.goto(Scene_Battle) BattleManager.setup(@troop_id, @can_escape, @can_lose) $game_party.members.each do |actor| actor.recover_all end $game_troop.members.each do |enemy| enemy.recover_all end BattleManager.bmgs_by_regendo(@map_bgm, @map_bgs) BattleManager.play_battle_bgm Sound.play_battle_start end def is_defeat (b = true) @defeat = b end def is_defeat? Regendo::GameOver_Window::RETRY ? @defeat : false end def battle_setup (troop_id, can_escape = true, can_lose = false) @troop_id = troop_id @can_escape = can_escape @can_lose = can_lose end def bgms_setup(map_bgm, map_bgs) @map_bgm = map_bgm @map_bgs = map_bgs end end module BattleManager class << self alias_method :setup_old, :setup end def self.setup(troop_id, can_escape = true, can_lose = false) self.setup_old(troop_id, can_escape = true, can_lose = false) @troop_id = troop_id end def self.bmgs_by_regendo(map_bgm, map_bgs) @map_bgm = map_bgm @map_bgs = map_bgs end def self.process_defeat $game_message.add(sprintf(Vocab::Defeat, $game_party.name)) wait_for_message if @can_lose revive_battle_members replay_bgm_and_bgs SceneManager.return else SceneManager.goto(Scene_Gameover) SceneManager.scene.is_defeat #this is new SceneManager.scene.battle_setup(@troop_id, @can_escape, @can_lose) #this also SceneManager.scene.bgms_setup(@map_bgm, @map_bgs) #and this end battle_end(2) return true end end
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