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  1. Nome Script: Dynamic Class Changer Versione: 1.1 Autore/i: ???nOBodY??? Informazioni: Lo script permette di cambiare Classe ai propri personaggi =) Istruzioni: Inserite lo script sotto Material. Istruzioni all'interno dello script. Script: #=============================================================================== # Dynamic Class Changer v1.1 (RGSS3) # by ???nOBodY??? # Last Updated: 12/12/2011 # # Version 1.1 # #=============================================================================== # # Update History: # - Version 1.1 - Actors' noteboxes implemented /w notetag support # - Version 1.0 - Initial release; RGSS2 => RGSS3 # #=============================================================================== # # This snippet allows an actor's class name to be changed according to who is # using the class. For example, the default setup below changes "Magician" to # "Wizard" for males, and "Witch" for females, for the first four party members. # This can be used in a variety of ways, from gender-based to Zodiac-sign-based, # to even having every class be named something unique for every character in the # game! Slightly modified for RMVX Ace. # # New to RMVXA's v1.1, is the ability to use the new editor's built-in noteboxes # for actors: # # <class name: ID New Name> # # Ex. # # <class name: 3 Wizard> # <class name: 4 Priest> # <class name: 5 » Super Hero! «> # #=============================================================================== # Credits: # # -???nOBodY??? (aka sUBzeR_0) # -Special Thanks to Victor Sant #=============================================================================== # # Overwrites: # - Window_Base: draw_actor_class # #=============================================================================== $imported = {} if $imported == nil $imported["DynamicClassChanger"] = true module SUBZERO_MODULE #only include the class ids you wish to have their names changed INITIAL_CLASS_NAMES = { # actor id => [ [class id,name],[class id,name],[class id,name] ] 0 => 0, # DO NOT REMOVE 1 => [ [3,"Wizard"],[4,"Priest"] ], 2 => [ [3,"Witch"],[4,"Cleric"], ], 3 => [ [3,"Wizard"],[4,"Priest"] ], 4 => [ [3,"Witch"],[4,"Cleric"] ], 5 => [ ], 6 => [ ], 7 => [ ], 8 => [ ], } # <class name: ID New Name> CLASS_NAME = /<CLASS[ _]*NAME:?[ ]*(d+)[ ]*(.*)>/i end #=============================================================================== # CUSTOMIZATION END. FURTHER EDITTING IS DONE AT YOUR OWN RISK. YOU HAVE BEEN WARNED. #=============================================================================== #=============================================================================== # Window_Base #=============================================================================== class Window_Base < Window #-------------------------------------------------------------------------- # * Draw Class # actor : actor # x : draw spot x-coordinate # y : draw spot y-coordinate #-------------------------------------------------------------------------- def draw_actor_class(actor, x, y, width = 112) change_color(normal_color) #sUBzeR_0 Patch text = actor.class.name i = 0 until i == SUBZERO_MODULE::INITIAL_CLASS_NAMES[actor.id].size if SUBZERO_MODULE::INITIAL_CLASS_NAMES[actor.id][i].include?(actor.class.id) text = SUBZERO_MODULE::INITIAL_CLASS_NAMES[actor.id][i][1] break end i += 1 end note = $data_actors[actor.id].note note.scan(SUBZERO_MODULE::CLASS_NAME).each do |id, name| text = name if actor.class_id == id.to_i end draw_text(x, y, width, line_height, text) #sUBzeR_0 Patch end end #class Window_Base < Window
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